Making glass material in 3dsmax
In this tutorial I will share a tutorial on how to make glass material in 3dsmax using vray material, a material that can be penetrated by sunlight so that it produces sunlight that enters the room, as a shadow you can see the following image:
Where light can enter through the window glass and see the outside background from inside the room, to make a background in 3ds max using vray hdri you can see the previous tutorial here. after you see the tutorial you can continue this tutorial,
make glass material in 3dsmax
the first step you press the "M" button on the keyboard and there will be a standard material shown in image no 1, then select the standard shown number 2 .
Then the material map browser will appear, then select V-Ray Adv 2.30.01. if you don't have it, you can download it on wen as well. if you have selected the vray material, namely VrayMtl which is shown in number 4.
after that the material will change to vray material indicated by number 5, then select diffuse click on the gray column indicated number 6.
after that you change the parameters according to the picture shown by number 7 then select OK.
after that change the reflection parameter to be like the picture shown by number 9 then ok.
the next step subdivs to 12 and check Fresnel reflection at number 12
then you change Reflect again at number 13 then change the parameters according to number 14 then select ok
after that you Exit color at number 16 then change the parameters like number 17 then ok.
then you check Afact shadows at number 18 then change the Fog color as shown in number 20 then select ok.
After that you select the object that will be given the material, this time I chose the window glass as the object indicated by number 22, then select the icon indicated by number 23 then select the icon indicated by number 24.
after that the material will stick to the object so that it becomes a glass material and is transparent so that the background or outside area is visible from inside the room.
For testing the rendering looks like the one below, light rays from outside enter the room.
For more details, see the video tutorial below:
Good luck...
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